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比较符Graph

NebulaGraph 支持的比较符如下。

符号 说明
= 赋值
+ 加法
- 减法
* 乘法
/ 除法
== 相等
!=, <> 不等于
> 大于
>= 大于等于
< 小于
<= 小于等于
% 取模
- 负数符号
IS NULL 为 NULL
IS NOT NULL 不为 NULL
IS EMPTY 不存在
IS NOT EMPTY 存在

比较操作的结果是true或者false

Note

  • 比较不同类型的值通常没有定义,结果可能是NULL或其它。
  • EMPTY当前仅用于判断,不支持函数或者运算操作,包括且不限于GROUP BYcount()sum()max()hash()collect()+*

OpenCypher 兼容性Graph

  • NULL的比较操作和 openCypher 不同,行为也可能会改变。在 openCypher 中,IS [NOT] NULL通常与OPTIONAL MATCH一起使用,但是 nGQL 不支持OPTIONAL MATCH
  • openCypher 中没有EMPTY,因此不支持在 MATCH 语句中使用EMPTY

示例Graph

==Graph

字符串比较时,会区分大小写。不同类型的值不相等。

Note

nGQL 中的相等符号是==,openCypher 中的相等符号是=

nebula> RETURN 'A' == 'a', toUpper('A') == toUpper('a'), toLower('A') == toLower('a');
+------------+------------------------------+------------------------------+
| ("A"=="a") | (toUpper("A")==toUpper("a")) | (toLower("A")==toLower("a")) |
+------------+------------------------------+------------------------------+
| false      | true                         | true                         |
+------------+------------------------------+------------------------------+

nebula> RETURN '2' == 2, toInteger('2') == 2;
+----------+---------------------+
| ("2"==2) | (toInteger("2")==2) |
+----------+---------------------+
| false    | true                |
+----------+---------------------+

>Graph

nebula> RETURN 3 > 2;
+-------+
| (3>2) |
+-------+
| true  |
+-------+

nebula> WITH 4 AS one, 3 AS two \
        RETURN one > two AS result;
+--------+
| result |
+--------+
| true   |
+--------+

>=Graph

nebula> RETURN 2 >= "2", 2 >= 2;
+----------+--------+
| (2>="2") | (2>=2) |
+----------+--------+
| __NULL__ | true   |
+----------+--------+

<Graph

nebula> YIELD 2.0 < 1.9;
+---------+
| (2<1.9) |
+---------+
| false   |
+---------+

<=Graph

nebula> YIELD 0.11 <= 0.11;
+--------------+
| (0.11<=0.11) |
+--------------+
| true         |
+--------------+

!=Graph

nebula> YIELD 1 != '1';
+----------+
| (1!="1") |
+----------+
| true     |
+----------+

IS [NOT] NULLGraph

nebula> RETURN null IS NULL AS value1, null == null AS value2, null != null AS value3;
+--------+----------+----------+
| value1 | value2   | value3   |
+--------+----------+----------+
| true   | __NULL__ | __NULL__ |
+--------+----------+----------+

nebula> RETURN length(NULL), size(NULL), count(NULL), NULL IS NULL, NULL IS NOT NULL, sin(NULL), NULL + NULL, [1, NULL] IS NULL;
+--------------+------------+-------------+--------------+------------------+-----------+-------------+------------------+
| length(NULL) | size(NULL) | count(NULL) | NULL IS NULL | NULL IS NOT NULL | sin(NULL) | (NULL+NULL) | [1,NULL] IS NULL |
+--------------+------------+-------------+--------------+------------------+-----------+-------------+------------------+
| __NULL__     | __NULL__   | 0           | true         | false            | __NULL__  | __NULL__    | false            |
+--------------+------------+-------------+--------------+------------------+-----------+-------------+------------------+

nebula> WITH {name: null} AS map \
        RETURN map.name IS NOT NULL;
+----------------------+
| map.name IS NOT NULL |
+----------------------+
| false                |
+----------------------+

nebula> WITH {name: 'Mats', name2: 'Pontus'} AS map1, \
        {name: null} AS map2, {notName: 0, notName2: null } AS map3 \
        RETURN map1.name IS NULL, map2.name IS NOT NULL, map3.name IS NULL;
+-------------------+-----------------------+-------------------+
| map1.name IS NULL | map2.name IS NOT NULL | map3.name IS NULL |
+-------------------+-----------------------+-------------------+
| false             | false                 | true              |
+-------------------+-----------------------+-------------------+

nebula> MATCH (n:player) \
        RETURN n.age IS NULL, n.name IS NOT NULL, n.empty IS NULL;
+---------------+--------------------+-----------------+
| n.age IS NULL | n.name IS NOT NULL | n.empty IS NULL |
+---------------+--------------------+-----------------+
| false         | true               | true            |
+---------------+--------------------+-----------------+
...

IS [NOT] EMPTYGraph

nebula> RETURN null IS EMPTY;
+---------------+
| NULL IS EMPTY |
+---------------+
| false         |
+---------------+

nebula> RETURN "a" IS NOT EMPTY;
+------------------+
| "a" IS NOT EMPTY |
+------------------+
| true             |
+------------------+

nebula> GO FROM "player100" OVER * WHERE $$.player.name IS NOT EMPTY YIELD dst(edge);
+-------------+
| dst(EDGE)   |
+-------------+
| "team204"   |
| "player101" |
| "player125" |
+-------------+

最后更新: December 7, 2021
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